Books and Games
Anger Control £32.00
CARD GAMES FOR AGES 13 YEARS TO ADULT
This game facilitates an understanding of how to deal with anger by helping players make positive coping choices. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. This helps develop self-worth and a sense of confidence, enabling young people to handle life’s challenges.
Awareness £17.39
CARD GAMES FOR AGES 13 YEARS TO ADULT
This book helps players reflect as a way of developing awareness so they can think about how they feel and become more confident about their opinions. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Communication £17.39
CARD GAMES FOR AGES 13 YEARS TO ADULT
This game helps players learn how to interact with others more effectively. It can enhance communication skills while enabling participants to discover information on how to interact with others more effectively. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Compassion £17.39
CARD GAMES FOR AGES 13 YEARS TO ADULT
This game cultivates empathy, healing and equal opportunities with non-judgmental acceptance. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Handling Emotion £17.39
CARD GAMES FOR AGES 13 YEARS TO ADULT
These cards provide optimum practice for dealing with feelings healthily, learning how to avoid offensive behaviour and finding out how to refrain from treating others badly. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Problem Solving £17.39
CARD GAMES FOR AGES 13 YEARS TO ADULT
These cards to help identify and solve problems by providing a space to ‘suss out’ ideas and learn from others. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Relating £17.39
CARD GAMES FOR AGES 13 YEARS TO ADULT
This game provides the opportunity to relate with others, helping develop peaceful co-operation and self-regulation. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Responsibility £17.39
CARD GAMES FOR AGES 13 YEARS TO ADULT
This game is designed to propagate responsibility in an age-appropriate way. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Self Image £17.39
CARD GAMES FOR AGES 13 YEARS TO ADULT
This game provides a meaningful experience in learning how others see us and how we perceive ourselves. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Stress Control £17.39 NO LONGER AVAILABLE
CARD GAMES FOR AGES 13 YEARS TO ADULT
This game offers opportunities for identifying what causes stress and pinpointing ways to resolve negative stress. It is a game for developing emotional intelligence designed for repeated use by the same people at different stages in their lives. They will help develop self-worth and a sense of confidence, enabling young people to cope with life’s challenges.
Developing Life Skills (8 to 12 years) £61.97
CARD GAMES FOR AGES 8 UP TO 12 YEARS
Improve emotional intelligence in 10 key areas with these imaginative discussion cards. These thoroughly tested cards will help children aged 8 to 11 years increase their emotional intelligence in 10 key areas: * Anger management * Communication * Problem solving * Self-image * Awareness * Responsibility * Stress control * Compassion * Relating * Handling emotion. Using a game format and designed to be played repeatedly, children will become more confident and cooperative and be able to practise making positive choices. In doing so, they will develop a sense of self-worth, enabling them to cope better with life’s challenges.
EQ £37.39
CARD GAMES FOR AGES 11 YEARS TO ADULT
These interactive communication cards are based on the concept of Emotional Quotient (EQ). Emotional Intelligence (EI) describes an ability or capacity to perceive, assess, and manage the emotions of one’s self, and of others. Our Emotional Quotient (EQ) is how one measures Emotional Intelligence. This game has 150 cards based on intra- and inter-personal communication. It can facilitate meaningful interactions with others, in the areas of behaviour (turquoise cards), emotion (blue cards) and thought (yellow cards) in a non-threatening and familiar way. It’s a fun, safe and easy-to-play card game to help give useful insights and enhance emotional intelligence, asking questions such as ‘What has been difficult for you to do?’, ‘When would you smile with pleasure?’ and ‘How are you?’ Features of the game include: ·Every player is a winner ·A splendid ice-breaker ·From entertaining to intimate moments ·Play one-to-one or with a group ·Reflexive and interactive. By making connections between head thinking and heart thinking, it can empower our capacity to move in a positively desired direction. The co-operative games in this pack provide a real opportunity to facilitate head-heart connection.
Great Ways to De-Stress £4.50
A short pocket book that is fun and easy to read.
Help Your Child Develop Emotional Literacy £14.99
This book is a must for all parents who wish to facilitate their child’s emotional and mental well-being right from the start. It explains emotional literacy and draws on relevant research to offer parents advice and provide practical step-by-step activities for developing emotional and mental health in their children, from birth to adulthood. Ten areas of emotional literacy are included: focus on the emotions behind the behaviour, be curious, get the complete picture, take responsibility for the atmosphere, be self aware, understand that you can make a difference in your child’s life, respect others, intervene in good time, own up to your own feelings, and allow others to be different.
Introducing Psychopathology £22.99
This book is a must for all parents who wish to facilitate their child’s emotional and mental well-being right from the start. It explains emotional literacy and draws on relevant research to offer parents advice and provide practical step-by-step activities for developing emotional and mental health in their children, from birth to adulthood. Ten areas of emotional literacy are included: focus on the emotions behind the behaviour, be curious, get the complete picture, take responsibility for the atmosphere, be self aware, understand that you can make a difference in your child’s life, respect others, intervene in good time, own up to your own feelings, and allow others to be different.
Mindful Moments £26.75
CARD GAMES FOR ALL AGES
Mindfulness, or mindful meditation, is a type of meditation that works on the mind. It is very easy to do and will help to achieve a calm and stable mind and allow mental contentment, peace and harmony through various areas of life. This pack contains 52 Mindful Moments and an accompanying booklet which outlines ways to use the cards in a variety of environments including schools, hospitals, care homes, special schools, prisons, work settings, youth clubs. All will benefit from taking time out to consider moments triggered by the cards. Therapists are increasingly incorporating mindfulness into their practice. For example, psychotherapists and counselling psychologists are applying mindfulness techniques alongside or as part of other established techniques such as cognitive behavioural therapy. Examples of card content include: · Is one hand hotter than the other? · Notice how you are in this moment · Notice your beating heart · What feels calm in your body? Grounded in respect, compassion, acceptance and non-judgment, Mindful Moments can lead to noticeable benefits for the individual and the social dynamics of their environment.
Rainbow (for all ages) £69.75
BOARD GAMES FOR ALL AGES, 2-6 players (or teams)
This board game incorporates seven mini-games:
- action
- courage
- imagination
- feeling
- talk
- stimulus
- insight)
The ‘Rainbow’ game promotes personal and social development in all age groups. The game facilitates the raising of self-awareness while developing communication skills between players. These skills are readily transferable to every day life encounters. With three levels available the third being the most challenging Rainbow facilitates interaction, verbal expression and respectful discussion between players. Each level has seven mini-games within it. Every mini-game is colour-coded to relate to a different quality for personal and social development: Red for Action, Orange for Courage, Yellow for Imagination, Green for Feeling, Blue for Talk, Pink for Stimulus, and Purple for Insight. Playing with all colours develops the full spectrum of self-awareness and social skills. The game will: Expand social skill, Propagate positive interaction, Boost confidence, Deal with decision-making, Promote problem solving skills, Encourage consideration of personal values, Let even the shyest person’s voice be heard and Help each individual get along with others.
Special Games £9.99
This book won the ERA award for Best Educational Book of the year. It is packed with adaptable activities for personal and social development. This engaging book is a truly flexible resource, suitable for all ages and abilities. It contains a wide variety of games that may be played in many different settings. Being involved in these special games will help to uplift the players, make them feel part of a team and allow them to release energy safely, enabling them to calm down. The books split-design allows teachers and facilitators rapidly to plan appropriate and exciting sessions tailored to each group’s needs on every occasion. Choose from a wide range of games in three categories: warm-up, more interactive/energetic, and calming. Each game may be played in less than five minutes, and any combination may be used to make a rewarding session. For players, these games are often the highlight of the school day. These games will: Develop cognitive skills as well as boost emotional literacy and self-esteem, promote co-operation, positive interaction and enjoyment in the company of others, gain participants attention quickly, and calm down a fractious group with ease.
Talking Is For All £33.99
This book won the ERA award for Best Educational Book of the year. It is packed with adaptable activities for personal and social development. This engaging book is a truly flexible resource, suitable for all ages and abilities. It contains a wide variety of games that may be played in many different settings. Being involved in these special games will help to uplift the players, make them feel part of a team and allow them to release energy safely, enabling them to calm down. The books split-design allows teachers and facilitators rapidly to plan appropriate and exciting sessions tailored to each group’s needs on every occasion. Choose from a wide range of games in three categories: warm-up, more interactive/energetic, and calming. Each game may be played in less than five minutes, and any combination may be used to make a rewarding session. For players, these games are often the highlight of the school day. These games will: Develop cognitive skills as well as boost emotional literacy and self-esteem, promote co-operation, positive interaction and enjoyment in the company of others, gain participants attention quickly, and calm down a fractious group with ease.